What I'm Doing These Days

Product Design

My current title is "Product Designer" at a fortune 500. My focus is on user centered visual design for ecommerce.

Leisure

I enjoy video games but I'm no couch potato. I've run the Chicago Marathon three times. The lakefront is my back yard.

Growth

I take on regular personal projects to quench my creative thirst. My notebooks are punctuated by impromptu sketches and ideas.


Resumé

My resumé in Portable Document Format (PDF) or Microsoft Word (.docx). Contents include Education, Work Experience, and Additional Skills. One (1) Page.

PDF iconView My Resumé - PDF MS Word iconDownload My Resumé - Word Document

Education

Bachelor of Fine Arts in Graphic Design

School of Art and Design (Class of 2007), University of Illinois at Chicago

Courses

  • Animation
  • Art History I, II
  • Color Theory
  • Computer Graphics
  • Digital Media
  • Drawing I, II, III
  • Graphic Design I, II, III, IV, V
  • History of Design I, II
  • Industrial Design I
  • Photography I
  • Sculpture I
  • Time-Based Visual Art
  • Typography I, II
  • Video I, II
  • English Composition I, II
  • Human Communication
  • Japanese I, II
  • Mexican Studies
  • World Cultures
  • Professional Practice
  • Independent Study
  • Design Colloquium
  • Graphic Design Thesis

Way Back

I started my journey in graphic design back in college, before smartphones were a thing (anyone remember the Motorola Razr V3? I never had one but thought they were the coolest thing ever). My first exposure to computer graphics was actually way back on something that resembled a Power Macintosh 5200 LC in elementary school with ClarisDraw, but my memory is a little fuzzy.


Workbench

I am OS agnostic and feel comfortable working in Windows or macOS. I own a custom built Windows PC and have been building my own PCs for years. I recently purchased a used Macbook Pro from 2012 and swapped out the spinning disk for a fast SSD, maxed out the RAM, and replaced the optical drive with a spacious hard disk.

Custom Build Desktop PC

  • Windows 10 Pro
  • AMD FX-6300 6-core 3.5Ghz
  • 16GB RAM
  • 512GB SSD
  • NVIDIA GeForce GTX 1050 Ti 4GB
  • EVGA Supernova 750 G2 PSU
  • Raijintek Styx Classic Red Case

Macbook Pro (13-inch, Mid 2012)

  • macOS Mojave
  • Intel Core i5 2.5GHz
  • 16GB RAM
  • 256GB SSD
  • 2TB HDD in Optical Drive Bay
  • Intel HD Graphics 4000 1536MB

Toolkit

This are just some of the apps that I make regular use of or have worked with before. Notable metions are Macromedia/Adobe FireWorks (Final Release May 7, 2012), Windows Live Essentials (Final Release April 17, 2014), and Yahoo Messenger (Discontinued July 17, 2018).

Prototyping

Axure RP: my prefered prototyping tool for high fidelity prototypes. It comes with a steep learning curve but totally worth it.

Adobe XD: simple and fast prototyping for quick validation. Also, it's free.

Invision: not my favorite but it gets the job done. Invision Studio shows promise.

Desktop & Mobile Web

Adobe XD: my preffered tool for desktop and mobile design. Quickly share for review and quickly publish specs for development.

Sketch: viewed more as a UX tool, it's definitely improved over the years.

Photoshop: pixel perfect design, overkill for web design.

Animation

After Effects: nothing really beats it for motion graphics though it comes with a learning curve. UI at 60 fps never looked so good.

Adobe Animate: Flash rebranded, probably the best HTML5 animation tool around.

Photoshop: “It’s Pronounced ‘JIF’ not ‘GIF.’" —Steve Wilhite

Page Layout

InDesign: my prefered tool for page layout, I even prefer it to PowerPoint for presentations.

QuarkXpress: I haven't come accross a QuarkXpress file in ages.

Microsoft Publisher: No, just dont.

Video Editing

Adobe Premiere: my prefered non-linear video editing tool. I've taught other people how to use this.

Davinci Resolve: a really good non-linear video editor that's also free!

Final Cut Pro 7: I dont' do much video editing on a mac these days but used to.

Sketching / Drawing / Illustration

Pen & Paper: my prefered starting point; nothing is faster or more intuitive. This is always in my bag.

Illustrator: the best way to turn a paper sketch into vector art.

Sketchbook: when I'm drawing on my tablet, this feels best.


THE END