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ObvioHealth

ObvioHealth is a startup in the decentralized clinical trials (DCTs) space for drugs, biologics, and devices, where some or all the trial-related activities occur at locations other than traditional clinical trial sites.


The data is the journey

Clinical Trials
FDA
Startup
Agile
Product Design

I work on a suite of apps that together make up the ObvioGo platform. With this platform, you can design, deploy, and manage a decentralized clinical trial.

Research

I research and test concepts and features for value scoring and prioritization.

Product Design

Rapid iterative design with study managers, product stakeholders, and engineering.

Experimentation

Experimental application of augmented reality (AR) for patient monitoring and evaluation.


End-to-End Saas

SaaS
B2B
B2C
Enterprise
App Suite

Puns aside, as a designer in a startup I am a the crux of it all. I work on the-end-to end journey of a large software-as-a-service platform that delivers both consumer and an enterprise experiences. I am the lead designer of the clinical trial participant journey, welcoming trial participants to the platform, designing accessible and scalable reporting tools for them, and motivating them throughout the trial timeline.

Additionaly, I collaborate on: designing the building blocks for digital clinical trials, designing the participant management tools, and designing the data analysis and reporting tools.


ObvioGo Interactive Prototype

Figma
Prototype
Mobile App Design
Interaction Design

ObvioGo is a mobile app for clinical trial participants. I work to discover ways that may motivate clinical trial participants to diligently report on their experiences with a clinical trial and be fully informed throughout their participation.

I also improve the user experience of the electronic patient reported outcomes (ePRO), translating paper tools to accessible digital experiences.

This limited demo shows only a portion of what the ObvioGo app can do.

View Figma Prototype


"Great things are done by a series of small things brought together." — Van Gogh

Figma
Design System
Design Library
Components
Android
iOS

Mobile Design System

Based on the concept of Atomic Design, I created a design system that would match with StoryBook to speed up and simplify the design to development workflow.

Bridging the gap between Figma and the development environment through StoryBook improved collaboration between design, product, development, and stakeholders.

Master File

The master file enabled an accurate representation of all the features in the production environment.

Branching Stories

The master file allowed me to mirror the development process more closely. With it, I could create branches for stories in development and then merge them when development was completed.


If you wireframe it, they will come!

Wireframes
Balsamiq
UX Design
Problem Solving

For every idea and undercooked story in our backlog, I wireframed low-fidelity mockups to help the team clarify requirements and solidify understanding between product, design, engineering, and stakeholders.


Designing for Big Data

Figma
Data Visualization
Dashboards
Graphs
Reports
UI
Visual Design

Study Manager is a web app for monitoring and engaging with study participants and managing clinical trial data. I design end-to-end user experiences for clinical trial staff with different needs.


"I've experiments to run, There is research to be done" — "Still Alive" by Jonathan Coulton

UX Research
User Research
AB Testing
Usability Testing
Data-Driven Insights
Quantitative
Qualitative

At ObvioHealth, our moto is "Better evidence." Every design that I put forth started as an initiative that was reasearched and tested.

I conducted several experiments to find the right way to motivate clinical trial participants without influencing the patient reported outcomes.

  • Activity Streaks: How to motivate users to adhere to the clinical trial timeline.
  • Participation Meter: Encouraing users to maintain a high level of participation resulting data quality.
  • Badges and Study Progression: Gamification through achievements while providing insight into the study timeline.
  • Compensation: Undertanding users motivation through compensation.
  • Light vs Dark Mode: User preference and the impact of a dark mode only user interface.


R&D

Augmented Reality (AR)
Innovation
Creativity
Discovery
Adaptability
Human-Centered Design

I've worked on experimental apps that leverage AR (augmented reality) to help clinicians assess patients.

Consider these questions:

  • How might we enable patients to capture sample images of a healing wound or surgical site?
  • How can augmented reality aid clinicians in assessing a post-op patients' recovery from hundreds or thousands of miles away?


The End. Where to now?