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ObvioHealth

ObvioHealth is a startup in the decentralized clinical trials (DCTs) space for drugs, biologics, and devices, where some or all the trial-related activities occur at locations other than traditional clinical trial sites.


The data is the journey

I work on a suite of apps that together make up the ObvioGo platform. With this platform, you can design, deploy, and manage a decentralized clinical trial. My primary focus has been on the journey of clinical trial participants and the data they provide. My secondary focus is on participant management.

Research

I research and test concepts and features for value scoring and prioritization.

Product Design

Rapid iterative design with study managers, product stakeholders, and engineering.

Experimentation

Experimental application of augmented reality (AR) for patient monitoring and evaluation.


ObvioGo Interactive Prototype

ObvioGo is a mobile app for clinical trial participants. I work to discover ways that may motivate clinical trial participants to diligently report on their experiences with a clinical trial and be fully informed throughout their participation.

I also improve the user experience of the electronic patient reported outcomes (ePRO), translating paper tools to accessible digital experiences.

This limited demo shows only a portion of what the ObvioGo app can do.

View Figma Prototype


"Great things are done by a series of small things brought together." — Van Gogh

Mobile Design System

Based on the concept of Atomic Design, I created a design system that would match with StoryBook to speed up and simplify the design to development workflow.

Bridging the gap between Figma and the development environment through StoryBook improved collaboration between design, product, development, and stakeholders.

Master File

The master file enabled an accurate representation of all the features in the production environment.

Branching Stories

The master file allowed me to mirror the development process more closely. With it, I could create branches for stories in development and then merge them when development was completed.


Designing for Big Data

Study Manager is a web app for monitoring and engaging with study participants and managing clinical trial data. I design end-to-end user experiences for clinical trial staff with different needs.


"I've experiments to run, There is research to be done" — "Still Alive" by Jonathan Coulton

At ObvioHealth, our moto is "Better evidence." Every design that I put forth started as an initiative that was reasearched and tested.

I conducted several experiments to find the right way to motivate clinical trial participants without influencing the patient reported outcomes.

  • Activity Streaks: How to motivate users to adhere to the clinical trial timeline.
  • Participation Meter: Encouraing users to maintain a high level of participation resulting data quality.
  • Badges and Study Progression: Gamification through achievements while providing insight into the study timeline.
  • Compensation: Undertanding users motivation through compensation.
  • Light vs Dark Mode: User preference and the impact of a dark mode only user interface.


R&D

I've worked on experimental apps that leverage AR (augmented reality) to help clinicians assess patients.

Consider these questions:

  • How might we enable patients to capture sample images of a healing wound or surgical site?
  • How can augmented reality aid clinicians in assessing a post-op patients' recovery from hundreds or thousands of miles away?


The End. Where to now?